low% refers to completing the game with as few items as possible. Not many games have a low%, but it's a common point of confusion what it is and how it's different from any%. When these get popular enough to make it to the leaderboards, they might get filed under "miscellaneous" or get their own page to constrain the nonsense. If you make some rules up and get other people to try them, it's not really any less legitimate than any other category. Then there are the meme categories, of course. Super Mario 64 has several categories with different amounts of required stars, 120 Stars being 100%. Runs that are one to three hours long seem to be the sweet spot for being long enough to be interesting and fun without being too long to find the time to practice and perform. For example a game such as BOTW may have an "All Dungeons" category, which requires completing all the major goals of the game without mopping up the smaller ones. When 100% is long and any% is short, in-between categories with more arbitrary definitions begin to pop up. Ocarina of Time's any% is currently at 17 minutes, compared to 100% being just under four hours (and plenty of people remember when it was five hours). any% can be surprisingly short, especially the glitches-allowed variant (which is more popular for most games). This is usually defined as reaching the ending credits. It means simply completing the game in any way, regardless of percentage of game goals completed. (The WR for Breath of the Wild 100% is currently twenty seven hours.) The exact requirements for 100% will be negotiated by the community for example, obtaining the cow is not required for Ocarina of Time 100%.Īny% is a broadly popular category. In RPGs especially, the world record for 100% can easily be 6-8 hours or more. This is unsurprisingly usually the longest category. In some games this means clearing every level, in others it means obtaining every collectable item (stars, heart pieces, mysterious medallions, so on and so forth). Many category names have a percent sign in them – this is all by analogy to 100%, and so that is where we will start.ġ00% (often called hundo) is a category about completing all goals. Categories are always defined according to the exact nature of a game, but there are several broad generalizations we can make. Categories are a specific ruleset for a specific game.
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