4/15/2024 0 Comments Black mesa texture for half life 1Files are properly organized this time and the shaders (SSBump/Normalmap, specular, details, etc) are properly done unlike my old packs that were very sloppy-looking, were thrown in to Crazybump, then tossed in to the folders. A lot of unnecessary work but I don't have the skill to make hi-polies model. Hopefully some of you may find my texture pack of some value once it's releasedĪll the texture you see so far are handpainted in Photoshop to the smallest details with subtle use of photosource. While BMS will be released soon (if ever), this project is meant to be more of a fun challenge for me to improve my skills, to add my own personal touch and perspective to how I think Half Life visual should look on Source. But anyway, those interested can download Half-Life Hidef from here. The pack will also contain brand new rework of my old texture that were included in the previous release of my Black Mesa series (Black Mesa Texture Pack 1 & 2). Black Mesa is basically a remake of this classic FPS that is currently available on Steam. Try that first and then post OS/CPU/GPU information as. I may misspelled the variable name, so try to write rmesh and press Tab key to be sure. By the obvious title it is a pack which will contain collection of Half Life recreated texture with an appropriate touch for Source Engine. Originally posted by Just Chill: Originally posted by Migz - DH: Originally posted by Void-995: For those experiencing half of the props being black: Please, try to set rmeshstaticlighting to 0 (zero). Hi folks, just want to post an update here to let you all know that I'm working on a new texture pack named Black Mesa Alpha.
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